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21. Make "Keep at range" and "Orbit" settings a part of fitting - in Player Features and Ideas Discussion [original thread]
While I appalud the change that made "Keep at Range" and "Orbit" settings save to the specific ship type, why not go a step further and make these settings a part of the fitting window, thereby making these settings specific to individual ships ra...
- by MetaMorpheus Jones - at 2012.12.31 22:35:00
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22. [Announcment] The Monocle Clubhouse - in EVE General Discussion [original thread]
It's like no one wants to tell you guys . . . I know it's hard to hear. It's like trying to tell the saggy-pants guy: "You don't look cool, or down, or hip. You look like you need a belt. And a job." Truth hurts, I know. But it will be best th...
- by MetaMorpheus Jones - at 2012.12.24 19:16:00
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23. Love. This. Game. - in EVE General Discussion [original thread]
I would just like to say thank you to CCP, the devs, GMs, ISDs, CSM. Your hard work and dedication to our playground is very much appreciated by this pilot. I've been gaming since Pong. Nothing even comes close to the energy, the thrill, the pure...
- by MetaMorpheus Jones - at 2012.12.24 16:36:00
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24. Why didn't I get killrights on this pilot? - in Crime and Punishment [original thread]
Caterpil wrote: You've not just got ECM on that Iteron, you've got an ECM burst ('Cetus' ECM shockwave I): The ECM burst hits EVERYTHING in its area of effect. In order to activate it you would have needed to drop your safety setting. Said mod...
- by MetaMorpheus Jones - at 2012.12.10 22:45:00
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25. Why didn't I get killrights on this pilot? - in Crime and Punishment [original thread]
I went ahead with a petition, for clarification if nothing else. Thank you all for your input.
- by MetaMorpheus Jones - at 2012.12.10 19:35:00
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26. Why didn't I get killrights on this pilot? - in Crime and Punishment [original thread]
Kimo Khan wrote: Old Wiki info Quote: Please note: Responding to an illegal kill attempt against your ship with any kind of force will void any kill rights you would have received otherwise. The new wiki does not keep the old informati...
- by MetaMorpheus Jones - at 2012.12.10 19:27:00
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27. Why didn't I get killrights on this pilot? - in Crime and Punishment [original thread]
According to the EVElopedia: Quote: The Kill Rights system allows you to get revenge on another player who has performed a criminal act upon you. This means shooting or otherwise aggressing your ship or pod in high security space, or shooting ...
- by MetaMorpheus Jones - at 2012.12.10 19:01:00
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28. Why didn't I get killrights on this pilot? - in Crime and Punishment [original thread]
Ruvin wrote: if you couldnt atack him with green setting that usually means you shouldnt . If you switched red then you made something illegal . Maybe you werent atacked but only target locked and scanned ? And then you initiated the "atack" ...
- by MetaMorpheus Jones - at 2012.12.10 17:38:00
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29. Why didn't I get killrights on this pilot? - in Crime and Punishment [original thread]
Lady Ayeipsia wrote: In the least, you should have one for the pod kill... However, it depends on your actions also. Had to you recently looted a cargo container or committed any act that would have given you a suspect timer? Until I was at...
- by MetaMorpheus Jones - at 2012.12.10 16:45:00
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30. Why didn't I get killrights on this pilot? - in Crime and Punishment [original thread]
Attacked at a gate in Seyllin, 0.4 System. Dirving an Iteron III. Lost the ship: Iteron III Loss . . . then lost the pod: Pod Loss I got no kill rights on this guy. I did not agress him (obviously - I'm in a cargo ship and he's driving a ...
- by MetaMorpheus Jones - at 2012.12.10 16:29:00
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31. California Eve Players - in Events and Gatherings Archive [original thread]
La Mesa ~ in the sunny suburbs of San Diego, SD County ~ S o C al
- by MetaMorpheus Jones - at 2012.06.08 20:11:00
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32. Hiding in Eve- Why We Cloak - in EVE General Discussion [original thread]
Rather than implement this as a radical change to the EVE universe, and because it is based almost entirely on equipment and skill (rather than a "fix" per se of a game mechanic), this could be introduced in phases over time, as newly developed te...
- by MetaMorpheus Jones - at 2012.06.07 04:53:00
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33. Having a hard time wrapping my head around all the options . . . - in Ships and Modules [original thread]
Beef Knuckleback wrote: In many cases the only difference between a meta 4 module and a T2 module is that the meta 4 has fewer penalties and is easier to fit. While you're skilling up you'll want to stick to whatever "best named" you can fit ...
- by MetaMorpheus Jones - at 2012.06.07 04:19:00
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34. Hiding in Eve- Why We Cloak - in EVE General Discussion [original thread]
Mors Sanctitatis wrote: In addition to information, sharing it is just as important. Where Corps and Alliances will really benefit is in the sharing of information. If you're in a gang and you have a CovOps pilot with you, what if everything hi...
- by MetaMorpheus Jones - at 2012.06.06 22:05:00
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35. Having a hard time wrapping my head around all the options . . . - in Ships and Modules [original thread]
Thank you all for your replies. I had not really considered named mods, but in looking at their properties I can see the advantages of using them. For some reason I thought those were for the advanced versions of each ship class. Learn something ...
- by MetaMorpheus Jones - at 2012.06.06 18:01:00
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36. Having a hard time wrapping my head around all the options . . . - in Ships and Modules [original thread]
Last night I bought a Kestrel, and ended up spending 2 hours trying to find a fit that would give me enough power for all four launchers and an afterburner (started with a MWD, but couldn't pull enough energy to power it) This is what I ended up ...
- by MetaMorpheus Jones - at 2012.06.06 17:10:00
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37. HiSec security is CCP's responsibility. - in EVE General Discussion [original thread]
Tippia wrote: Malcorian Vandsteidt wrote: Alright well 70% then whatever, I was pointing out that you were wrong when you said 70% did not live in highsec when you clearly just proved yourself wrong by stating they do. Except that you're st...
- by MetaMorpheus Jones - at 2012.06.01 20:29:00
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38. HiSec security is CCP's responsibility. - in EVE General Discussion [original thread]
Nicolo da'Vicenza wrote: It is not CCP's job to 'make highsec secure'. It's their job to implement a system where there are a series of consequences that are effected upon aggressors within hisec space (loss of ship, loss of security status). ...
- by MetaMorpheus Jones - at 2012.06.01 19:15:00
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39. HiSec security is CCP's responsibility. - in EVE General Discussion [original thread]
Scatim Helicon wrote: MetaMorpheus Jones wrote: nullsec corps can defend their space with absolute impunity. Hisec residence cannot. If they're in highsec, its not "their space", it belongs to one of the NPC factions, and they don't much c...
- by MetaMorpheus Jones - at 2012.06.01 18:20:00
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40. HiSec security is CCP's responsibility. - in EVE General Discussion [original thread]
Tippia wrote: MetaMorpheus Jones wrote: nullsec corps can defend their space with absolute impunity. Hisec residence cannot. If the gankers are systematic, then you can just kill them. If they're a bit more careful, you can wardec them. In...
- by MetaMorpheus Jones - at 2012.06.01 18:10:00
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